How to Assign Points and Make Mesos for Fire Poison Magician in Maplestory
As we all know, magician is a powerful profession in most online games, but their body is so weak comparing with their wisdom. It is also true in Maplestory. Here, I will introduce how to assign points for fire poison magician to make them stronger and make more mesos.
When you create your characters, you have to roll dices to assign the ability points. The most ideal situation is DEX +4, STR +4 and Luck +4. It is enough to have DEX +4 and STR +4 because most magician players add ability points to both luck and INT, and it is more convenient for them to change high level equipment.
The combination of luck and INT ability points assignment is to INT +4 and Luck +1. In fact, if the luck points are three points higher than the level, players could equip the weapons of equal level. When you reach level 100, you can give up adding luck points considering the equipment factor. The whole INT points assignment is only to add INT points without any luck.
The most popular points assignment is the combination of luck and INT. Players are not limited by the luck requirements of various equipments and they can change their favorite magician equipment. In principle, I still recommend this method, because it is easier for players to have good defense and use their favorite equipment. You are also an excellent if you add points to both luck and INT.
If magicians choose to add points to whole INT, they have fewer choices in the equipment. Whole INT magicians have high INT, so they have big advantages in the MP volume and their own magic. In the later development, the whole INT magician with level 130 attribute stave will be much stronger.
Attribute staves are the most important elements for magicians. In fact, attribute staves are rare and they are really very expensive, and I think most magicians cannot bear it. So, when you choose to be a whole INT magician, you should also consider your economic ability.
Is it necessary for high level magician to re-assign their ability points? I think it is not necessary. It is also a kind of advantage to wear the equipment of common luck requirement. You are strong enough after getting attribute slaves.
f equipment are increasing with levels. The +1 requirements of archers are power +2, intelligence +6, and agility +3. The whole demand is 11 points. That is to say, players should upgrade 3 levels if they want to get equipment +1. Do not be lazy. Be patient to complete your tasks, because players have to complete all tasks on level 50 so that they can move to new maps.
As to the aspect of skills, there are also some advices. It is enough to upgrade all skills to level 9, because the cooling time is the shortest. After level 10, every upgrade costs two points and I will not suggest you to do so. Magic is the main attack method of archers, so players have to learn at least three attack skills. Although archers do not have high defense, but its dodge rate is good. Do not rely on skills to recover hp, and it is more practical and quick to take drugs. After you learn the arrow properties, you are suggested to learn wind arrow skills because its attack is quite high.
What’s more, when you update your skills, please choose the one with maximum HP because archers’ HP drops easily.
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